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Pull requests: bevyengine/bevy
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Add this_run and last_run to DetectChanges
A-ECS
Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24496
opened May 30, 2026 by
akriegman
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Add lens dirt support to Bloom
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24493
opened May 30, 2026 by
Breakdown-Dog
Contributor
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Activate missing-docs warning for An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
bevy_sprite
C-Docs
#24490
opened May 29, 2026 by
amtep
Contributor
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More safety comments in bevy_ecs
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24488
opened May 29, 2026 by
SpecificProtagonist
Contributor
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Track DeferredWorld::trigger caller
A-ECS
Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24485
opened May 29, 2026 by
SpecificProtagonist
Contributor
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Clippy: Allow Relating to Bevy pointer abstractions
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_ptr::deconstruct_moving_ptr to use core::mem::forget
A-Pointers
#24484
opened May 29, 2026 by
LeandroVandari
Contributor
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Dual extraction
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Blocked
This cannot move forward until something else changes
Bump zizmorcore/zizmor-action from 0.5.5 to 0.5.6
C-Dependencies
A change to the crates that Bevy depends on
#24480
opened May 29, 2026 by
dependabot
Bot
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Bump github/codeql-action from 4.35.5 to 4.36.0
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24479
opened May 29, 2026 by
dependabot
Bot
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Bump crate-ci/typos from 1.46.1 to 1.46.2
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24478
opened May 29, 2026 by
dependabot
Bot
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Fix Transform Gizmo: Snapped scale values now have a minimum of Graphical tools to make Bevy games
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
snap_scale
A-Editor
fix all clippy lints
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24475
opened May 29, 2026 by
laundmo
Member
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2 tasks done
Don't use ScenePatchInstance for queued scenes
A-Scenes
Composing and serializing ECS objects
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_render: reconfigure surface on Suboptimal present
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24463
opened May 27, 2026 by
rubeniskov
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Harden pull_request_target workflows against untrusted checkout
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
P-Security
Relevant to the security of Bevy's users or infrastructure.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24461
opened May 27, 2026 by
stuartparmenter
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docs: explain morph weight limit
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
#24459
opened May 27, 2026 by
YUHAO-corn
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Account for An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
MouseScrollUnit in projection_zoom example.
C-Examples
#24457
opened May 26, 2026 by
eswartz
Contributor
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Fix rgb_to_hsv returning a negative hue
A-Color
Color spaces and color math
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24454
opened May 26, 2026 by
dylansechet
Contributor
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Scale transmission roughness by IOR
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24453
opened May 26, 2026 by
issam3105
Contributor
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Change Drawing game state to the screen
D-Domain-Expert
Requires deep knowledge in a given domain
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
CameraOutputMode::Write::blend_state behavior and default to alpha blending
A-Rendering
#24452
opened May 26, 2026 by
beicause
Member
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WIP: Add Color spaces and color math
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
SpectralColor type
A-Color
Fix documentation typos
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24446
opened May 25, 2026 by
DavidCrossman
Contributor
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